These guys are perfect for the Treasure Hunt prompt, too!
Common elements: Water, Ice, Poison, Sound
Notes: Except in rare cases, vanguards always have a Water affinity. This is in addition to a secondary Water-subtype affinity listed above. Vanguards without a Water affinity do exist, but are usually a cross with some other species.
Uncommon elements: Acid, Cloud
Notes: Vanguards seem to be for the most part biologically incompatible with the Fire and Air elements. When this is not the case, the most common secondary affinities (aside from Water-based ones) are Acid and Cloud.
Rare elements: Non-Water
Notes: It is highly unusual to find a vanguard with no type of Water affinity. All known vanguards lacking a Water affinity are most likely a hybrid species.
Hereditary influence: High
Notes: Vanguards almost always pass down affinities to their offspring. If at least one parent has a Water affinity, that affinity will take priority over any other.
Environmental influence: High
Notes: Vanguards easily change their secondary affinities by living in an environment different from their original one.
Elemental weaknesses, common: Plasma, Acid, Sand, Magnet
Notes: The above listed elements tend to wreak havoc on the normally robust senses of smell, hearing and vision of vanguards. The current popular theory is that these elements readily destroy, taint or obscure water itself, and vanguards, being a heavily water-based species, suffer some of the same effects.
Elemental resistances, common: Water, Ice, Poison, Storm
Notes: Vanguards have a remarkable familiarity with Water and Ice, and, as a great deal of them are venomous, Poison as well. They are able to avoid or negate most harmful effects of uncomplicated Storm-based magic.
Languages, common: Owel - Common, Glissod - Uponna, Cenastre - Lumin, Eastar - Coco,
Locations, common: All waterside cities
Climate preferences: Vanguards live easily in both saltwater and freshwater, as long as water pollution is kept to a minimum.
- Living among a community of vanguards for an extended period of time will make one begin to take on various aspects of vanguards, usually the resistances and strengths most prevalent among that particular group. These effects last until one ceases to live among vanguards.
- Many vanguards resemble other aquatic animals. Due to a form of natural mimicry, each successive generation of vanguards take on more and more features and abilities of local wildlife.
- A “base”, or “pure” form of vanguard, i.e. a variety of vanguard that has not mimicked native wildlife and has essentially lived in isolation, is rumored to exist but has yet to be found.
- Regarding procreation, vanguards are compatible only with other vanguards. However, one exception does exist: any individual having lived among vanguards for an extended period of time can usually crossbreed with them.
"I promise. I’ll save you, no matter what. No matter how many times I have to try, I swear I will protect you!"
A reminder from Isabelle!
Seems these two dorks have their Halloween costumes all picked out already! Time to practice those rawrs~
It’s October!! Here’s a spooky thing I made for class!!
The time never changes. It’s all the same
Inktober 01: Mega Man
Starting off Inktober with a bang! My theme is Super Smash Bros. to celebrate the release of Super Smash Bros for 3DS this month. Only 2 more days! :D
working in a group where no one actually contributes to the project
The fact that Aggron are just huge garden nerds always gets me, cute mountain guardians that I personally think become the mountain with age while taking care of the grass pokemon there and gosh….
Jessie J’s speech at iTunes Festival 2014
I wanted to draw a chubby so here’s punk Hyena again… his name’s Enoch
A WHOLE BUNCH OF FANART!!!!
all of these will be phone charms and buttons available soon on my storenvy :D